Program type:

Major
Format:

On Campus
Online
Est. time to complete:

4 years
Credit Hours:

120
Discover innovative ways to use technology that enhances learning and performance with UNT.
The Bachelor of Applied Science (B.A.S.) in Learning Technologies is designed to meet the increasing workforce demand to support schools, businesses, and industries, with a particular emphasis on Science, Technology, Engineering, and Mathematics (STEM). This degree prepares students for careers through a broad knowledge of tools, techniques, and methods used by learning technology professionals. Some of the areas of focus include technologies for internet development, game design, instructional systems, and information processing. Our curriculum helps graduates develop critical thinking skills and problem-solving competencies for selecting, using, and implementing a variety of technology tools in STEM fields. The program will educate a new generation of learning technology professionals capable of taking a leadership role applying technology and creating innovative applications for information and knowledge management initiatives within an organization.

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Why Earn a Learning Technologies Degree?

With this degree you'll be prepared for your career through a broad knowledge of tools, techniques and methods used by learning technology professionals. Some of the areas of focus include:

  • Game design
  • Information processing
  • Instructional systems
  • Technologies for internet development

The learning technologies program helps you develop critical thinking and problem-solving skills for selecting, using and implementing a variety of technology tools in STEM fields. Coursework focuses on learning strategies that allow students with a natural inclination toward STEM to pursue their passions in applied contexts. Our goal is to educate a new generation of learning technology professionals capable of taking leadership roles, applying technology, and creating innovative applications for information and knowledge management initiatives within an organization.

The faculty in the Department of Learning Technologies offers you a world-class educational experience with leading experts in the field. The LT faculty are well-known in professional circles all over the world. Our faculty and students make an impact. They are professionals who believe in the application of technology and its power to increase productivity, improve efficiency, increase the potential for learning, level the playing field, and provide ubiquitous computing across a variety of learning, performance and workplace environments.

As a graduate with a B.A.S. in Learning Technologies, you will be uniquely positioned to follow several career paths that involve the use of technology and information to improve human performance. You may apply approved technical or formal coursework from your AAS, military training or STEM-related field, and have the option of following your passion in a variety of professional STEM concentrations approved by the LT Program.

Marketable Skills
  • Design/development technology solutions
  • Problem-solving with technology
  • Use of instructional technology
  • Oral and written communication
  • Enhanced learning through online content

Learning Technologies Degree Highlights

Faculty members within the department continue this leadership role through scholarship, grant acquisition, teaching and service activities.
You can complete this degree as a traditional undergraduate student or as a transfer student with earned post-secondary hours.
You may apply approved technical or formal coursework from your AAS, Military Training, or STEM-Related Field, and you have the option of following your passion in a variety of professional STEM concentrations approved by the LT Program.
Our faculty and staff will assist you in developing a unique degree plan, which optimizes credit from previously completed coursework and/or experiences.
The degree programs of the Department of Learning Technologies are nationally and internationally known for preparing future educators and technology professionals to advance knowledge of technology tools and their applications.

What Can You Do With a Learning Technologies Degree?

After completing your degree, you may find yourself taking a leadership role with a position such as:

  • Computer graphic designer
  • Game designer
  • Instructional design specialist
  • Network administrator
  • Organizational development specialist
  • Project manager
  • Software developer
  • Web master

Learning Technologies Degree Courses You Could Take

Web Authoring (3 hrs)
Creation of web-based materials incorporating text, graphics, and multimedia elements. Emphasis on use of standards-based technologies for creating content for web-based delivery.
Technology Integration (3 hrs)
Computers in education; computer topics covered in formal and informal learning. Motivation and objectives in computer education; some programming language. Instructional uses of the computer, topics in curriculum integration.
Organizational Development and Performance Improvement (3 hrs)
Explores the need for organizational change by examining the process of needs analysis, intervention selection, implementation and evaluation. Focus is on performance improvement and organizational development.
Project Management and Applied Technology Performance Improvement (3 hrs)
Explores the life cycle of defining, planning, executing and delivering a project. Students learn and apply the processes and methods of project planning, management and evaluation through a simulation activity. The use of technology applications is addressed to improve human performance.
Advanced Computer Applications in Education and Training (3 hrs)
Designed as an advanced preparation for students preparing to enter organizations in education or training that utilize modern computer-based technologies that include: graphic applications, telecommunications, networking, programming and computer-based training.
Computer Graphics in Education and Training (3 hrs)
Application of computer graphics to the preparation of multimedia and web-based materials. Includes principles of graphics communication, concepts in computer graphics, graphics input systems, graphics manipulation software, and graphics output systems.

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